Concepts

How to Play Seven Card Stud: Rules, Deal, and Betting

Seven card stud has no board and no blinds. Antes, the bring-in, five streets of cards, and a showdown built from your own seven cards.

By Poker Skill
Seven card stud hand: two face-down cards, four face-up cards, and a final face-down card, with the door card ringed.

Seven card stud is a poker game with no community cards: each player is dealt seven cards of their own, three face down and four face up, and the best five-card hand from those seven wins the pot at showdown. There is no flop and no button. Instead, everybody pays an ante before the deal, and a forced bet called the bring-in starts the action on third street. The hand rankings are the ones you already know. What changes is the information: four of your opponents’ seven cards are lying face up in front of them.

The shortcut, in one line

Play hands that are live, watch the cards on the table, and remember that the four cards you can see are only ever half of what your opponent has.

Seven card stud at a glance

TraitSeven card studTexas Hold’em
Cards per player7 (3 face down, 4 face up)2 face down
Community cardsNone5, shared
Hand constructionBest five of your own sevenBest five of two plus five shared
Forced betsAnte from everyone, plus a bring-in on third streetSmall blind and big blind
Betting roundsOne after each of the five streetsFour
Betting structureUsually fixed limit, small bet then big betUsually no limit
Who opens the bettingThe lowest card showing posts the bring-in on third street; on fourth street the high board acts firstThe small blind, then the seat left of the button
Table sizeCommonly up to eight playersUp to ten

The rules in one read

A stud hand runs across five streets. The cards arrive one at a time after the first three, and a round of betting follows every one of them.

Flat diagram of third street in seven card stud: three players each with two face-down cards and one face-up card, and the middle player's face-up door card ringed in cyan.
Third street gives every player the same shape: two cards only you see, and one door card the whole table sees.

The ante and the bring-in

Every player posts an ante before a card is dealt, so there is money to play for from the start. There are no blinds. Once the first three cards are out, the player showing the lowest card must open the betting with the bring-in, a forced bet smaller than a full bet.

The house structure sets both the ante and the bring-in, and the two move together. Published stud structures show a $10/$20 game with a $1 ante and a $2 bring-in, and the same game with a $4 ante and a $5 bring-in, so a bigger ante pushes the low card harder into the pot. The player with the low card can also choose to complete straight to the full small bet instead of bringing it in small. After that, each player in turn folds, calls, or completes.

Third street: two down, one up

The deal starts with three cards to each player: two face down and one face up. The face-up card is your door card, and it is the only thing the table knows about you. Two black aces in the hole with a deuce showing looks like nothing. A pair of deuces with an ace showing looks like something.

Fourth street

Every player still in the hand gets one more card face up, and another round of betting follows. The player showing the high board acts first on this street, which is the first sign that stud’s action order is driven by cards rather than by a seat. The board in front of each player is now two cards wide, so the first pairs and the first flush and straight shapes become visible to everyone.

Fifth street: the bet doubles

Another card face up, and this is where the money changes size. Third and fourth street are usually played for the small bet; from fifth street onward the big bet applies. In a $10/$20 stud game, that is $10 bets early and $20 bets from fifth street on. Everything you call on fifth, sixth and seventh street costs twice what the early streets cost, which is why fifth street is where most of the money decisions get made.

Sixth street

One more card face up. Every player still in now shows four cards, so you can see four of the six cards each opponent holds and name most of the hands that are still possible for them.

Seventh street and showdown

The last card comes face down, so nobody sees it until the hand is over. Seventh street carries the final round of betting, and if two or more players are still in after it, the hands are shown and the best five cards out of each player’s seven takes the pot. The rankings are the standard ones, so a flush still beats a straight and a full house still beats a flush.

What makes a starting hand strong

The whole hand starts with three cards, so the question on third street is simple: do these three cards work together, and are the cards I need still available?

  • Three of a kind, called rolled up. The premium starting hand in stud. It is strong enough that the usual advice is to keep it quiet on third street from early position rather than raising and announcing it, then build the pot on later streets.
  • A big pair with a strong side card. Aces with a nine or a ten alongside, or a middle pair with a small card that keeps your hand hidden, are the standard strong starts after rolled up.
  • Three cards to a flush or a straight. Live drawing hands, meaning the cards you need are not already showing in other players’ boards, are playable. The same draw with two of your suit already dead in front of you is not the same hand.

Buried pairs, where both cards of the pair are face down, are generally worth more than split pairs where one of them is your door card. The table cannot see what it cannot see.

Worked examples

(A♠ A♣) 7♦ against a table with two aces already showing

Two black aces in the hole and a seven showing is a monster on paper. Look around the table first. If two other players are showing an ace as their door card, all four aces are accounted for: two in your hand, two on the table. Three aces is off the menu, so this hand has to win as one big pair, as two pair, or by filling up through your other cards.

(9♥ 8♥) 7♥ with a clean board

Three suited connectors are a genuine stud starting hand: it can grow into a flush, a straight, or a pair that keeps improving. The value depends on what the table shows. If no hearts are out and the cards that finish your straight are live, the hand is worth playing. If four hearts are already exposed in other boards, the same three cards are much weaker, because the flush half of the hand has been taken away.

A split pair against a buried pair

You hold (K♦ 4♣) K♠ and catch the 9♠ on fourth street, so your board reads K♠ 9♠ and one of your kings is public. When you bet, opponents can read a king into the bet, and the ones who improve will price you accordingly. Now deal the same six cards differently: (K♦ K♠) 4♣, catching the 9♠, so your board reads 4♣ 9♠. Identical pair of kings, identical strength, and a board that tells the table nothing. That difference is why stud players value buried pairs.

The mistakes that cost new players

  1. Ignoring the up cards. Four of every player’s cards are face up by sixth street. A player who does not track them is playing stud with Hold’em information.
  2. Playing dead draws. A flush draw is only worth its price if your suit is live. Two of your suit sitting in other players’ boards changes the hand.
  3. Paying big bets with a hand that needed help. The bet doubles on fifth street, so a hand that was cheap to see through fourth street becomes expensive exactly when it needs to improve.
  4. Treating your door card as decoration. It is the one card everyone sees, and it shapes how your bets read all hand long.
  5. Bringing Hold’em starting hands. There is no board to hit, and the seat you sit in does not fix your place in the betting order the way a button does. The question is whether your three cards work together and whether the cards you need are still live.

Stud’s information game

Stud rewards memory in a way Hold’em cannot. Every card shown, and every up card that goes to the muck when its owner folds, is a card you can subtract from what is left, and by fifth street that changes real decisions. Cards that were face down when a player folded stay unknown, so the count is never perfect.

Two habits carry most of the value. First, count your outs against what is visible: a nine-out flush draw is not a nine-out draw when three of your suit are showing in other players’ boards. Second, watch which cards die. A player who folds with your straight card showing has just changed the value of your draw, and tracking that is what makes the expensive streets cheaper.

The other stud games, briefly

Five card stud is the shorter, older cousin: five cards per player, one down and the rest up, and no community cards. It is rare today outside dealer’s-choice home games.

Stud eight-or-better, also called stud hi-lo, uses the same deal and betting but splits the pot between the best high hand and the best qualifying low hand of five unpaired cards eight or lower. If nobody qualifies for low, the high hand takes everything.

Razz, the lowball stud game keeps the deal and the streets and inverts the goal: the lowest hand wins. Stud high, stud eight-or-better and Razz all appear in the HORSE rotation, the best known of the mixed games; five card stud does not.

A live-play pattern

Three reads, in this order, every time the action reaches you.

First, my three cards: do they make a hand together, or are they three unrelated cards that happen to be pretty?

Second, the table: which of the cards I need are already showing, and which door cards are strong enough to worry about?

Third, the price: is this a small-bet street or a big-bet street? A hand worth a call on fourth street is often not worth a call on fifth, and stud punishes players who do not notice the change.

Where this fits in your decision

Stud is a good place to practice hand reading, because the cards you are reading are sitting face up instead of being guessed at. If you want the version where the lowest hand wins, read the Razz rules. If you want to see stud inside a rotation with four other games, the HORSE rotation puts stud high, stud eight-or-better, and Razz next to Hold’em and Omaha. And the hand rankings chart still settles every stud showdown.

FAQ

How do you deal seven card stud? Every player antes, then the dealer gives each player two cards face down and one face up. That face-up card is the door card. Fourth, fifth and sixth street each add one more card face up, and seventh street is dealt face down. Each player ends with seven cards, three hidden and four visible, and makes their best five-card hand from them.

What is the bring-in in seven card stud? A forced bet on third street from the player showing the lowest card. It replaces the blinds. The size scales with the ante: in a $10/$20 game with a $1 ante the low card brings it in for $2, and with a $4 ante the bring-in is $5. The next player can call that amount or complete to the full small bet.

When does the bet double in seven card stud? On fifth street. Third and fourth street are played for the small bet, and from fifth street on the big bet applies. In a $10/$20 game that means $10 bets early, then $20 bets on fifth, sixth and seventh street.

Are there community cards in seven card stud? No. There is no flop, no turn and no river shared by the table. Every card you use is dealt to you, which is why four of your seven cards sit face up where everyone can see them.

Is stud poker the same as seven card stud? When somebody says stud without qualifying it, they usually mean seven card stud. The family also includes five card stud, stud eight-or-better, and Razz, which uses the same deal and betting but awards the pot to the lowest hand.