Concepts

How to Play Razz: Rules, Hand Rankings, and Strategy

Razz is seven card stud played for the lowest hand. The ace-to-five ranking, the streets and betting, starting hands, and the Hold'em habits that cost you money here.

By Poker Skill
Razz poker: the wheel, five four three two ace, the best possible low hand, underlined in cyan.

Razz is seven card stud played for the lowest hand. Every player is dealt seven cards over five streets, three face down as hole cards and four face up, and at showdown the best five-card low hand takes the pot. Aces count as low, straights and flushes do not count against you, and the best possible hand is 5-4-3-2-A, the wheel. If you have played seven card stud rules before, the shape of the game is familiar and every value judgment inside it is upside down.

The shortcut, in one line

Start with three cards eight or lower, keep watching the door cards, and remember that the hand you are chasing is the one that pairs nothing.

Razz at a glance

TraitRazzSeven card stud (high)Texas Hold’em
Cards per player7 (3 down, 4 up)7 (3 down, 4 up)2 down plus 5 shared
Who wins the potLowest five-card handHighest five-card handHighest five-card hand
AcesAlways lowHigh or low in a straightHigh or low in a straight
Straights and flushesDo not count against youWin potsWin pots
Best hand5-4-3-2-ARoyal flushRoyal flush
Bring-in on third streetHighest card showingLowest card showingNo bring-in, blinds instead
BettingSmall bet early, big bet from fifth streetSameUsually no limit
Community cardsNoneNoneFive

Hand rankings: reading a low hand

Flat comparison of two razz hands, five cards each: the top hand, eight of clubs, six of hearts, four of spades, three of diamonds and two of clubs, ringed in cyan as the winner over the bottom hand, nine of spades, five of hearts, four of clubs, three of hearts and two of spades.
Low hands are read from the top card down, so an eight-high low beats a nine-high low no matter how small the rest of the cards are.

Razz uses the ace-to-five scale, which comes down to three rules.

  1. Aces are low. An ace is the best card in the deck here.
  2. Straights and flushes do not count against a low hand. They have no value beyond the ranks on the cards, so 5-4-3-2-A is not a straight for these purposes, it is simply the five lowest cards.
  3. A pair drops you into a losing class. This is the rule Hold’em players miss. Any five cards without a pair beat any hand that contains one, no matter how the individual cards compare. 9-8-7-6-5 beats 8-8-4-3-A: the nine-high hand looks worse card for card, but the pair of eights puts the other hand in a class below it. Card-by-card comparison only settles hands that are both unpaired.

That makes the best possible hand 5-4-3-2-A, the wheel. The next best is 6-4-3-2-A, then 6-5-3-2-A, and so on.

So comparing hands is a two-step job, the same shape lowball uses everywhere.

Step one: is either hand paired? An unpaired hand beats a paired one, full stop. A hand with two pairs is worse again, and trips worse still.

Step two, for two unpaired hands: read from the highest card down. Compare the top cards; the lower one wins. If they tie, compare the next card, and keep going.

  • 8-6-4-3-2 beats 9-5-4-3-2. Both are unpaired, the eight is lower than the nine, and nothing else gets a vote.
  • 8-7-6-5-3 beats 9-5-4-3-2 for the same reason, even though the second hand looks smoother from the bottom up.
  • 7-5-4-3-A beats 7-5-4-3-2, because when the first four cards match, the ace is lower than the deuce.
  • 9-8-7-6-5 beats 8-8-4-3-A, because step one settles it: the second hand is paired and the first is not.

Players name unpaired hands by their top two cards. An “eight-six” is 8-6-x-x-x, and it beats any nine-high hand no matter how the rest of the cards fall.

The rules in one read

Razz runs on the stud skeleton: antes, a bring-in, five streets, and a bet that doubles halfway through.

Third street: two down, one up

Every player antes, then receives three cards: two face down and one face up. The face-up card is your door card.

Here is the rule that catches everyone. In razz, the player showing the highest card must post the bring-in. In seven card stud played for high, the lowest card brings it in. The convention inverts because the goal inverts, and getting it backwards is the classic first mistake in a mixed game.

After the bring-in, each player in turn folds, calls, or completes the bet to the full small bet.

Fourth street

One more card face up for everyone still in the hand, followed by another betting round. Two of your cards are now visible, which means opponents can see part of the low you are building, and you can see part of theirs. That exchange is what stud games run on.

Fifth street: the bet doubles

Another card face up, and the money changes size: the small bet covers third and fourth street, and from fifth street on you are paying the big bet. In a $100/$200 razz structure, the early streets move in $100 units and every bet from the fifth card is $200.

Fifth street is where most razz hands get decided. You have five of your seven cards, so you know whether you have a low or a project, and the price of finding out doubles at the same moment.

Sixth street

One more card face up. Four of your cards are now visible to the table, and four of everyone else’s are visible to you.

Seventh street and showdown

The last card is dealt face down, then the final betting round. If two or more players remain, the best five-card low wins the pot. Suits never break ties in razz; identical ranks split the pot.

What makes a starting hand strong

The arithmetic sets the standard. A five-card low needs five different ranks, and a hand that has to include a nine or a ten is beaten by any hand that does not. You start with three cards, so the question on third street is whether those three are all low.

  • Three cards eight or lower is the working standard for a playable hand, and three babies, meaning cards five or lower, is a premium start. The reason is arithmetic rather than taste: a finished low needs five different ranks, and every card above an eight in your hand is a rank the winner probably does not have. Against a table already showing strong low boards the bar rises, and the classic guidance is to need three cards to a seven before you get involved.
  • Two low cards and a face card is a hand that needs to replace a card it cannot replace: the high card is already in your hand and it stays there unless you catch four more low cards.
  • A pair in your first three cards is worse than it looks. It costs you a rank you can never use twice, and a hand that is still paired at showdown loses to every unpaired hand at the table.

Door cards change all of it. Your 7-4-2 is a strong start at a table showing kings and queens, and a harder one at a table where three opponents show deuces and treys, because the low cards you want to catch are already in play. Seeing a card you already hold is not all bad, since it cannot come back to pair you, but a table full of low boards means you are racing other low hands rather than running away from high ones.

The habits to unlearn from Hold’em

  1. Big cards are dead weight. A king in your hand is not a scare card, it is a card that cannot help. You have seven cards to find five low ones, and every high card is one fewer chance at that.
  2. Pairing up is a disaster, not a win. Catching a second seven does not make a pair worth having, it wastes a card.
  3. A bluff has to match your board. Four of your cards are face up and your opponents read them, so betting a story your board cannot tell is how you get called.
  4. The lead changes with the cards. There is no button deciding who speaks first, so the boards on the table set the order and the player who leads the betting can change from street to street. Position still matters, but you do not own it the way you own a seat in Hold’em.
  5. Draws are not free. The bet doubles from fifth street, so a hand that needed two more low cards on fourth street is an expensive project by sixth.

A live-play pattern

Three reads, in order, before you put in a bet.

First, my three cards: are they all low, and are any of them paired?

Second, the table: which low cards are showing in other players’ boards? Every deuce and trey on display is a card that cannot come to me.

Third, the price: small bet or big bet? A drawing hand on third street costs half what the same hand costs on fifth, and razz punishes players who forget which street they are on.

Where this fits in your decision

Razz is a direct way to learn low-hand reading, because there is no high side of the pot to distract you. The high version of the same deal is covered in the seven card stud rules, and both games appear alongside Hold’em and Omaha in the HORSE rotation, the best known of the mixed games. Badugi takes the same low-hand instinct into a draw game with a ranking system of its own. If you want the shorthand for the best low hand in any lowball game, the wheel entry has it.

FAQ

What are the rules of razz poker? Razz is seven card stud played for the lowest hand. Each player gets seven cards, three face down and four face up, and makes the best five-card low from them. Aces are low, straights and flushes do not count against you, and the player showing the highest card on third street posts the bring-in.

What is the best hand in razz poker? 5-4-3-2-A, often called the wheel or the bicycle. Aces play low, so that is the lowest possible five-card holding. Suits never matter, and a straight does not count against a low hand, which is why the wheel is the top of the ranking rather than a made straight.

Who brings it in on third street in razz? The player showing the highest card. That is the reverse of seven card stud high, where the lowest exposed card brings it in, and it is the single easiest rule to get backwards when you sit down in a mixed game.

How do you compare two low hands in razz? Check for a pair first: any unpaired hand beats any hand containing a pair, so 9-8-7-6-5 beats 8-8-4-3-A. When both hands are unpaired, read them from the highest card down. The hand with the lower top card wins, and if the top cards match you compare the next card down. An eight-high low beats a nine-high low even when every other card in the nine-high hand is smaller.

Is razz the same as seven card stud? The deal and the betting are the same, and that is where the similarity stops. Stud awards the pot to the highest hand and razz awards it to the lowest, so the bring-in flips to the highest card and every instinct about big cards flips with it.